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  4. 1862 - Railway Mania in the Eastern Counties (2nd Edition)

1862 - Railway Mania in the Eastern Counties (2nd Edition)

1862: Railway Mania in the Eastern Counties is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to... (read more)
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from Noble Knight Games logoNoble Knight Games
USD 63.95
Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.
Reviews
mostly positive, 78% of all reviews are favorable
Playtime
120 minutes
Published
2019
Age
14+
Publisher
GMT Games
Players
1 to 8 players
Designer
Mike Hutton
Playstyle
Involved
Game's Categories
Trains, Network and Route Building, Economic, Stock Holding, Tile Placement, Auction/Bidding, and Market
1862 - Railway Mania in the Eastern Counties (2nd Edition) preview image1862 - Railway Mania in the Eastern Counties (2nd Edition)
$63.95
Noble Knight Games logo

Description

1862: Railway Mania in the Eastern Counties is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to run the railways they control for personal gain, trying to keep them afloat in changeable economic times. Each game played will be unique. Out of 20 available railway companies, only 16 will be randomly selected for each game – and only eight will be available at start. Each company also starts with a randomly chosen Permit to run one of three different types of train. Players then begin the game by investing in some of the available companies. Each company will generate revenue for the majority shareholder by laying track on the board, placing station markers, running any trains it owns, paying dividends or retaining revenue from those trains, and then buying more and more advanced trains. As the game progresses, players can start more companies and can merge companies they control with other companies. When larger and more powerful trains are bought, older trains become obsolete and disappear, causing financial crisis for the unprepared. The game ends after the last band of trains is bought, and the wealthiest player, including shares, but not money in companies, is the winner.

COMPONENTS:

  • Game board showing East Anglia
  • Rule booklet
  • Solitaire rules
  • 34 Train cards
  • 8 Phase cards and 2 Train Manifest cards
  • 160 Company Certificates
  • 8 sheets of Track Tiles
  • 2 (identical) Player Aids
  • £15,000 in Paper Money
  • 4 sheets of tokens
  • Purchase option

    Buy 1862 - Railway Mania in the Eastern Counties (2nd Edition)
    from Noble Knight Games logoNoble Knight Games

    USD 63.95
    Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

    Price History

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    Game's Categories

    Genre

    • War Game

    Themes

    • Trains
    • Economic

    Mechanics

    • Tile Placement
    • Network and Route Building
    • Auction/Bidding
    • Stock Holding
    • Victory Points as a Resource
    • Ownership
    • Market

    Publishers

    • GMT Games
    • LMN+B, Ltd

    Designer

    • Mike Hutton

    Artists

    • Mark Simonitch
    • Mike Hutton
    • Rodger B. MacGowan

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