Western Front Ace - The Great War In The Air, 1916-1918
Western Front Ace: The Great War in the Air, 1916-1918 is a solitaire, tactical level game which places you in command of a scout (fighter) aircraft during World War I.... (continuer à lire)
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Appreciations
très positif, 94 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2020
Age
14+
Éditeur
Compass Games
Joueurs
1 joueur
Concepteurs
Brien Miller, Gregory M. Smith, Ian B. Cooper, Ian Cooper, Ian Wedge et John Kranz
Style de jeu
impliqué
Catégories du jeu
War Game, World War II, World War I, Solo / Solitaire Game, Aviation / Flight, Campaign / Battle Card Driven et Compass Games
Description
Western Front Ace: The Great War in the Air, 1916-1918 is a solitaire, tactical level game which places you in command of a scout (fighter) aircraft during World War I. Each turn consists of one sortie, during which a combat will usually occur. The player may choose one of seven different nationalities to fly for, and can be based from one of many bases in along the trench lines or in Italy. Western Front Ace is based on the popular, action-packed Nightfighter Ace game system by Gregory M. Smith and is the third game in the series, with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.
Contents:
Contents:
- Two Countersheets of 9/16 unit-counters (336 counters)
- Twenty-one Aircraft Display Mats 8.5 x 11 (double-sided, 42 total)
- Seven Player Aid Cards 8.5 x 11
- One Two-seater Target Mat 8.5 x 11
- Four Pilot Awards Display Mats 8.5 x 11 (double-sided, 8 total)
- One Air Operations Display Map 11 x 17 (double-sided, 2 maps total)
- Twenty-four Ace Pilot Cards
- Sixty Combat Cards
- Rules Booklet
- One Logsheet 8.5 x 11
- Two 6-sided, one 10-sided, and one 20-sided die
- Box and Lid
Option d'achat
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Historique des prix
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Catégories du jeu
Genres
- Jeu solo/solitaire
- Jeu de guerre
- Solo / Solitaire Game
- War Game
Thèmes
- Aviation / Flight
- World War II
- World War I
Méchaniques
- Pouvoirs variables des joueurs
- Role Playing
- Area Movement
- Campaign / Battle Card Driven
- Variable Player Powers
Maison d'édition
- Compass Games
Concepteurs
- Brien Miller
- Gregory M. Smith
- Ian B. Cooper
- Ian Cooper
- Ian Wedge
- John Kranz
Artiste
- Ian Wedge
Gregory M. Smith
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