Tesla vs. Edison - War of Currents
You control a start-up company in the early days of the U.S. electric industry. In the beginning you only have your lead inventor, some shares of preferred stock, and some... (continuer à lire)
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Appreciations
mitigé, 56 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2015
Age
14+
Éditeur
Artana
Joueurs
2 to 5 joueurs
Concepteur
Dirk Knemeyer
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Economic, Industry / Manufacturing, Card Game, Commodity Speculation, Stock Holding et Variable Player Powers
Description
You control a start-up company in the early days of the U.S. electric industry. In the beginning you only have your lead inventor, some shares of preferred stock, and some money. Over the course of the game you will be hiring other famous technicians and business people to work for you. Each luminary in the game has their own unique ratings, and the inventors also have their own special abilities.
The actions that you allocate this team of exceptional historical figures to take will determine the fate of your company. There are four focuses in the game: claiming electric projects on the map, advancing up a tech tree, investing in public relations to improve public opinion of your company or the technologies it uses, and buying and selling stock on a dynamic market. You will need to pay attention to all of them but can win the game by specializing in just a specific one or two of your choice, or trying to build a more balanced company. The path you take is up to you.
Contents:
1 board, depicting the United States, ca. 1890
5 inventors: Tesla, Edison, Brush, Maxim, Thomson
35 Stock certificates
102 Wooden markers in 6 colors
36 Luminary & Propaganda cards
1.64 Million dollars in luxurious bills
12-page rule book
The actions that you allocate this team of exceptional historical figures to take will determine the fate of your company. There are four focuses in the game: claiming electric projects on the map, advancing up a tech tree, investing in public relations to improve public opinion of your company or the technologies it uses, and buying and selling stock on a dynamic market. You will need to pay attention to all of them but can win the game by specializing in just a specific one or two of your choice, or trying to build a more balanced company. The path you take is up to you.
Contents:
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Jeu éducatif
- Strategy Game
- Card Game
- Educational Game
Méchaniques
- Pouvoirs variables des joueurs
- Gestion des mains
- Création de réseaux et de routes
- Bluffing
- Action Points
- Investment
- Stock Holding
- Commodity Speculation
- Hand Management
- Network and Route Building
- Variable Player Powers
Maison d'éditions
Concepteur
Artistes
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