Conflict of Heroes: Storms of Steel! - Kursk 1943 (3rd Edition)
Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
très positif, 87 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2019
Age
14+
Éditeur
Academy Games
Joueurs
2 to 4 joueurs
Concepteurs
Gunter Eickert et Uwe Eickert
Style de jeu
impliqué
Catégories du jeu
World War II, War Game, Dice Rolling, Simulation, Strategy Game et Hexagon Grid
Description
Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as firefights with different objectives. During a firefight, players use their army's units to fight for these objectives, which are worth victory points (VPs). The player with the most VPs at the end of the game wins.
Storms of Steel covers one of the largest tank battles in history. German Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the Germans to destroy most Soviet tanks from great distances. But the Soviets countered this advantage with mass production of tanks, which were thrown at the Germans in an attempt to overwhelm them.
The rules for Storms of Steel are the same as for Awakening the Bear, but the two games play very differently. In Awakening the Bear, the Germans had to flank and get close to Soviet tanks if they stood any chance of penetrating the heavy T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor could be penetrated by the Germans at great distances. So, the tables are turned, and players must employ very different tactics.
Storms of Steel also employs map overlays, produced in the same high quality format as the maps themselves. These overlays allow players to enrich every Firefight they play!
Storms of Steel covers one of the largest tank battles in history. German Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the Germans to destroy most Soviet tanks from great distances. But the Soviets countered this advantage with mass production of tanks, which were thrown at the Germans in an attempt to overwhelm them.
The rules for Storms of Steel are the same as for Awakening the Bear, but the two games play very differently. In Awakening the Bear, the Germans had to flank and get close to Soviet tanks if they stood any chance of penetrating the heavy T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor could be penetrated by the Germans at great distances. So, the tables are turned, and players must employ very different tactics.
Storms of Steel also employs map overlays, produced in the same high quality format as the maps themselves. These overlays allow players to enrich every Firefight they play!
Option d'achat
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Historique des prix
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Catégories du jeu
Genres
- Jeu de stratégie
- Jeu de guerre
- Strategy Game
- War Game
Thème
Méchaniques
Maison d'éditions
Concepteurs
- Gunter Eickert
- Uwe Eickert
Artistes
- Noah Adelman
- Matt W White
- Pavlos Germidis
- Steve Paschal
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