Silent Victory - U.S. Submarines in the Pacific, 1941-45 (2nd Printing)
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping... (read more)
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Reviews
positive, 82% of all reviews are favorable
Playtime
120 minutes
Published
2020
Age
14+
Publisher
GMT Games
Players
1 player
Designers
Gregory M Smith, Gregory M. Smith, Ian Wedge, and John Kranz
Playstyle
Involved
Game's Categories
War Game, World War II, Dice Rolling, Strategy Game, Solo / Solitaire Game, Simulation, and Nautical
Description
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.
Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.
The game engine is built upon the successful The Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.
As a Fleet submarine commander, you will be confronting many decisions during your patrols. To begin with, seven U.S. Fleet submarines are profiled and available for you to choose from. Patrol zones reflect the changing operational areas as the war progresses, from the Philippines to Midway, the Solomons, and even patrols to the waters just off the coast of Japan and China.
Conducting patrols is the heart of the system, as you will be resolving encounters against individual ships, convoys, or even enemy aircraft and submarines. Situations you face and decisions you make suddenly come in quick succession.
The major U.S. Fleet submarine types are represented and accurately profiled for the patrols you will undertake are:
Game System Highlights:
Game Components:
Average Playing Time: Two-Three Hours
Players: One (with options for more players)
Solitaire Suitability: Very High
Replayability: Very High
Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.
The game engine is built upon the successful The Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.
As a Fleet submarine commander, you will be confronting many decisions during your patrols. To begin with, seven U.S. Fleet submarines are profiled and available for you to choose from. Patrol zones reflect the changing operational areas as the war progresses, from the Philippines to Midway, the Solomons, and even patrols to the waters just off the coast of Japan and China.
Conducting patrols is the heart of the system, as you will be resolving encounters against individual ships, convoys, or even enemy aircraft and submarines. Situations you face and decisions you make suddenly come in quick succession.
The major U.S. Fleet submarine types are represented and accurately profiled for the patrols you will undertake are:
- P Class
- Salmon Class
- T Class (early and late)
- Gato Class
- Balao Class
- Tench Class
- The Phillippines
- Indochina
- Solomons
- The Marshalls
- Midway
- Java Sea
- The Empire
- China Sea
- Marianas
Game System Highlights:
- 7 U.S. Fleet submarines represented
- 9 Patrol assignments
- 720 named ship targets, including 20 capital ships
- Special missions for transport, minelaying, evacuation, recon, and lifeguarding
- Combat encounters with individual ships, ships, with escort, convoys, and aircraft
- Combat versus Japanese submarines
- Daytime and night engagements including U.S.-style wolfpack patrols
- Submarine damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, AA guns, deck gun, batteries, radio
- Crew advancement and commander decorations to include the Navy Cross and CMOH
- Multi-player and tournament rule options
- Evasive maneuvers, Patrol Abort, Variable Escort Quality, Reassignment to a newer boat, Circular torpedo runs, Random Events, and much much more!
Game Components:
- One ½” full-color counter sheet
- One ¾” wide full-color counter sheet
- Rules booklet with designer's notes
- Five player aid cards, 2-sided
- Submarine patrol logsheet, 2-sided
- Four submarine Display Mats, 2-sided
- Submarine Patrol Map
- Submarine Combat Mat
- Three 6-sided, two 10-sided dice, and one 20-sided die
- Box
Average Playing Time: Two-Three Hours
Players: One (with options for more players)
Solitaire Suitability: Very High
Replayability: Very High
Game's Categories
Themes
- Nautical
- World War II
- Middle Ages
Mechanics
Publishers
- GMT Games
- Consim Press
Designers
- Gregory M Smith
- Gregory M. Smith
- Ian Wedge
- John Kranz
Editor
- Jack Beckman
Artists
- Ian Wedge
- Rodger B. MacGowan
Solo / Solitaire Game
Capsicum Games
Worthington Publishing
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