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  4. Seas of Thunder: Global Naval Warfar, 1939-45

Seas of Thunder: Global Naval Warfar, 1939-45

Seas of Thunder is a fast action two-player game on the entire naval conflict of WW2, allowing players to recreate the Atlantic and Pacific theaters of the war and experience... (continuer à lire)

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Notre meilleure offre
chez Miniature Market logoMiniature Market
65,00 $US
48,99 USD
Divulgation: Ce site contient des liens d'affiliation. PaytheOne peux percevoir une commission pour les achats effectués via ces liens, sans frais supplémentaires pour vous. Votre soutien est apprécié.
Consultez toutes les options d'achat ici
Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
180 minutes
Publié en
2023
Age
14+
Éditeur
GMT Games
Joueurs
2 to 8 joueurs
Concepteurs
Chuck Maher, Jeff Horger et Neal Cebulskie
Style de jeu
impliqué
Catégories du jeu
War Game, World War II, Dice Rolling, Simulation, Nautical, Two-player Game et GMT Games
Seas of Thunder: Global Naval Warfar, 1939-45 preview imageSeas of Thunder: Global Naval Warfar, 1939-45
-25 %
65,00 $US
48,99 $US
Miniature Market logo

Description

Seas of Thunder is a fast action two-player game on the entire naval conflict of WW2, allowing players to recreate the Atlantic and Pacific theaters of the war and experience the challenge of juggling resources to cover the entire global war. How do you protect a globe from German raiders? How desperate was it for Britain when France fell and they were left to fight Germany and Italy alone on the high seas? What is the right balance for the Soviet fleet split between four distinct fronts (Baltic, Black Sea, Arctic, & Pacific)? If the Mediterranean force weakens for allies, where do they draw ships from? Does Japan strike quickly or play for attrition when they arrive at the halfway point? Will America fight in two fronts, three, or four?

Seas of Thunder will help you understand the tightrope walked by both sides in the war. How gloriously open the war seemed but how restricted it truly was. Each nation has access to the historical ships that sailed in the conflict. Each country's fleets have advantages and disadvantages that are unique to them.

Individual ships functions need to be balanced and are the key to winning every battle. A mass of battleships becomes vulnerable to submarines and air. Submarines are vulnerable to carriers and destroyers but only if they are an ASW patrol. Carriers have quick-strike opportunities but become floating targets if their strikes fail. Victory is neither sudden nor guaranteed. In each battle, a flight of Catalinas, the lack of ASW, the improper distribution of air power, or even a missing minesweeper could be the difference between success or failure.

Seas of Thunder includes seven scenarios covering either the early or late war period plus a campaign game covering the entire war.

Contents

  • 1 Double-sided Game Map (Early War / Late War)
  • 1 Rules Book
  • 2 Combat Sequence Mats
  • 14 Port Mats
  • 5 Counter Sheets
  • 12 Six-sided Dice

Mechanisms:• Area Movement• Dice Rolling• Secret Unit Deployment• Simulation

Option d'achats

Acheter Seas of Thunder: Global Naval Warfar, 1939-45
chez Miniature Market logoMiniature Market

65,00 $US
48,99 USD

Acheter Seas of Thunder: Global Naval Warfar, 1939-45
chez Noble Knight Games logoNoble Knight Games

Rupture de Stock
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Historique des prix

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Catégories du jeu

Genres

  • Jeu de guerre
  • Jeu à deux joueurs
  • Two-player Game
  • War Game

Thèmes

  • Nautical
  • World War II
  • Middle Ages

Méchaniques

  • Lancer les dés
  • Area Movement
  • Simulation
  • Movement Points
  • Secret Unit Deployment
  • Dice Rolling

Maison d'édition

  • GMT Games

Concepteurs

  • Jeff Horger
  • Chuck Maher
  • Neal Cebulskie

Artiste

  • Rick Reinesch

GMT Games

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