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  3. Quatre Bras 1815, Last Eagles

Quatre Bras 1815, Last Eagles

Quatre Bras 1815, Last Eagles is the 4th volume in Eagles of France series, after Waterloo 1815, Austerlitz 1805 and Ligny 1815.

The focus is on morale, attrition and commitment... (continuer à lire)
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Appreciations
positif, 83 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2019
Age
14+
Éditeur
Hexasim
Joueurs
2 to 4 joueurs
Concepteur
Walter Vejdovsky
Style de jeu
impliqué
Catégories du jeu
War Game, Napoleonic, Waterloo Campaign, Dice Rolling, Simulation, Events et Movement Points
Quatre Bras 1815, Last Eagles preview imageQuatre Bras 1815, Last Eagles
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Description

Quatre Bras 1815, Last Eagles is the 4th volume in Eagles of France series, after Waterloo 1815, Austerlitz 1805 and Ligny 1815.

The focus is on morale, attrition and commitment of formation (division & corps) at the right time, rather than tactical chrome. The detailed order of battle and the scale of the game allow players to really see the action and the game system provides a quick but realistic resolution.

This system is a mix of well-known concepts and new features to maximize playability and realism of outcomes. Formation are given simple orders than limit their ability to freely react to any sudden change of priority. Orders take some time a while before being changed. Units are classically rated for size, quality and movement. Formations activate one after the other at player's choice but have to follow the order they received at the beginning of the turn or even before. Game features offensive fire, defensive fire, opportunity fire, charge and counter charge, retreat before combat and melee. A lot of classical "prohibitions" are transformed into options: for example, cavalry can move from ZOC to ZOC but risk counter charges or more opportunity fire. A ZOC of a strong unit is therefore not the same as the ZOC of a weaker one.

Scenarios

  • Historical battle. In this scenario, the initial deployment and reinforcement arrivals will replicate what occurred on June 16th, 1815. This is the re-creation of the historical battle.
  • Historical battle with variable reinforcements Previous scenario was about replicating the historical battle but not the actual mindset of the commanders who had no clue when exactly their reinforcements would arrive, and even less of an idea as to what was in front of them. With Scenario 2, while deviating from the written history, players will be able to better simulate the strategic uncertainty of the Napoleonic battlefield, for which Quatre-Bras is a very good example. Here, instead of optimizing a sequence which both players know in advance, the uncertainty about reinforcements will put players closer to the real thing than before.
  • Ney’s early attack. This is a “what if” scenario. What if Ney had immediately attacked on the morning of the 16th ? Assuming a better concentration of the II corps and immediate action from Ney, this earlier move could have happened. This short scenario can be used for tournaments and as an introduction to the game.
  • Wellington attacks Ney. This is another “what if” scenario for Quatre-Bras. In this scenario, we assume that Wellington would have been able to concentrate much quicker against the French left. He would be then able to reinforce Blucher and/or attack Ney.
  • Option d'achat

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    Historique des prix

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    Catégories du jeu

    Genres

    • Jeu de guerre
    • War Game

    Thèmes

    • Napoleonic
    • Waterloo Campaign

    Méchaniques

    • Lancer les dés
    • Événements
    • Scenario / Mission / Campaign Game
    • Grid Movement
    • Hexagon Grid
    • Simulation
    • Line of Sight
    • Movement Points
    • Zone of Control
    • Dice Rolling
    • Events

    Maison d'édition

    • Hexasim

    Concepteur

    • Walter Vejdovsky

    Artistes

    • Christophe Gentil-Perret
    • Rick Barber
    • Sébastien Brunel

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