Pocket Imperium
During a game of Pocket Imperium 2-4 players will Expand (get more ships), Explore (move fleets) and Exterminate (conquer planets). At the end of each round, they will Exploit (sustain... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
mitigé, 55 % de toutes les appréciations sont positives
Temps de jeu
45 minutes
Publié en
2015
Age
12+
Éditeur
LudiCreations
Joueurs
2 to 4 joueurs
Concepteur
David J. Mortimer
Style de jeu
impliqué
Catégories du jeu
Science Fiction, Space, Simultaneous Action Selection, Modular Board, Territory Building, Area Majority / Influence et Print & Play Game
Description
During a game of Pocket Imperium 2-4 players will Expand (get more ships), Explore (move fleets) and Exterminate (conquer planets). At the end of each round, they will Exploit (sustain their fleets) and earn points.
Timing is everything, as the choices that each player makes has consequences! If more than one neighboring player chooses the same action, then they both have to make do with less.
A further layer of gameplay rests on the way players move their fleets on the map. The constantly changing power dynamics lead to temporary alliances – which may have unintended consequences, as players seek an edge.
Finally, choosing what sectors of space to receive points from is yet another strategic choice. Combined with the constant struggle to control (or deny the control of) Tri-Prime, which gives an often-significant bonus, players must choose wisely where they draw their points from.
Timing is everything, as the choices that each player makes has consequences! If more than one neighboring player chooses the same action, then they both have to make do with less.
A further layer of gameplay rests on the way players move their fleets on the map. The constantly changing power dynamics lead to temporary alliances – which may have unintended consequences, as players seek an edge.
Finally, choosing what sectors of space to receive points from is yet another strategic choice. Combined with the constant struggle to control (or deny the control of) Tri-Prime, which gives an often-significant bonus, players must choose wisely where they draw their points from.
Historique des prix
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Catégories du jeu
Genres
- Imprimer et jouer au jeu
- Print & Play Game
Thèmes
Méchaniques
Maison d'éditions
- Mandala Jogos
- LudiCreations
- Games Factory Publishing
- Good Little Games
Concepteur
- David J. Mortimer
Artistes
- Todd Sanders
- Brett J. Gilbert
Fantasy Flight Games
Variable Player Powers
Movies / TV / Radio theme

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