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  3. Stronghold Games
  4. Medina

Medina

The City of Medina, the year 1822. After years of decay, it is time to rebuild Medina, located at the foot of the Atlas Mountains. The players work to erect... (continuer à lire)
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Appreciations
principalement positif, 71 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2014
Age
10+
Éditeur
Stronghold Games
Joueurs
2 to 4 joueurs
Concepteur
Stefan Dorra
Style de jeu
impliqué
Catégories du jeu
City Building, Strategy Game, Tile Placement, Area Majority / Influence, White Goblin Games, Grid Coverage et Abstract Game
Medina preview imageMedina
Consultez l'option d'achat ici

Description

The City of Medina, the year 1822. After years of decay, it is time to rebuild Medina, located at the foot of the Atlas Mountains. The players work to erect large and beautiful palaces and to renovate the damaged city wall. As life returns to the old city, people flock through the alleys and the contours of the new city gradually reappear!

Each turn, players may place two pieces on the board, either augmenting an existing building or starting a new building if the current building of that color is finished. Each player will claim one building of each of the four colors by the end of the game, giving one point per wooden piece attached to the building. Also, if you own the largest building of a particular color you get a bonus for that color. Finally, there are bonuses for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city.

Medina is a tense game by the great designer Stefan Dorra. This new edition of the game features a double-sided game board, almost 200 wooden pieces, and updated gameplay, as well as rules and components never before published for this game!

Contents:

  • 4 Rules
  • Game Board
  • 180 Wooden Game Pieces
  • 14 Game Tiles
  • 4 Player Screens
  • 1 Score Block
  • Option d'achat

    Acheter Medina
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    Historique des prix

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    Catégories du jeu

    Genres

    • Jeu de stratégie
    • Jeu abstrait
    • Strategy Game
    • Abstract Game

    Thèmes

    • Bâtiment de la ville
    • Arabian
    • Deserts
    • City Building

    Méchaniques

    • Couverture du réseau
    • Placement des tuiles
    • Area Majority / Influence
    • Square Grid
    • Grid Coverage
    • Tile Placement

    Maison d'éditions

    • Stronghold Games
    • White Goblin Games
    • Gigamic

    Concepteur

    • Stefan Dorra

    Artistes

    • Eduardo Bera
    • Hans-Georg Schneider

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