High Frontier (4th Edition)
Build, explore, and dominate the solar system
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to... (read more)
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to... (read more)
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Check out the purchase option hereReviews
positive, 80% of all reviews are favorable
Playtime
60 minutes
Published
2020
Age
14+
Publisher
Ion Game Design
Players
1 to 5 players
Designers
Phil Eklund, Justin Grey, Jon Manker, and Dom Rougier
Playstyle
Involved
Game's Categories
Science Fiction, Space, Strategy Game, Economic, Industry / Manufacturing, Variable Player Powers, and Hand Management
Description
Build, explore, and dominate the solar system
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to space will open new opportunites for humankind.
In High Frontier 4 All, you will become one of these explorers, competing in the market for “the right stuff” patents – designing and building rockets, prospecting robonauts, space refineries and more. The key to the solar system is water, so useful as rocket propellant. So your first destinations will be the ones with the most profitable hydration. Choose wisely – the key to winning will be the factories you establish in space.
High frontier in based on published facts, in a sandbox that includes the most detailed solar system map ever gamed, as well as a myriad of directions that space development might take, in what is said to one of the best representations of travel in the solar system ever made in 2D.
Updated and expanded 4th edition rules
In this, the 4th edition of Phil Eklund’s iconic game, the core rules have been completely updated, expanded and richly illustrated with examples to guide you through the rules. New are also a glitch system (allowing for rational risk taking), recently discovered sites on the map, more factions, unique faction abilities and much more. The game system has been adjusted to a modular structure, allowing you to mix and match modules to tailor to your preference. This core box includes the first module, “politics”. New modules will be released continuously.
Now easier to learn!
Separate rules & components are included for two new introductory games. One gets you familiar with the map, and other takes you step-by-step through the rules. Both are stand-alone game, great for playing a “lighter” version of High Frontier with family and friends.
Move wisely and aim high to gain the profitable high-ground in the coming exoglobalization!
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to space will open new opportunites for humankind.
In High Frontier 4 All, you will become one of these explorers, competing in the market for “the right stuff” patents – designing and building rockets, prospecting robonauts, space refineries and more. The key to the solar system is water, so useful as rocket propellant. So your first destinations will be the ones with the most profitable hydration. Choose wisely – the key to winning will be the factories you establish in space.
High frontier in based on published facts, in a sandbox that includes the most detailed solar system map ever gamed, as well as a myriad of directions that space development might take, in what is said to one of the best representations of travel in the solar system ever made in 2D.
Updated and expanded 4th edition rules
In this, the 4th edition of Phil Eklund’s iconic game, the core rules have been completely updated, expanded and richly illustrated with examples to guide you through the rules. New are also a glitch system (allowing for rational risk taking), recently discovered sites on the map, more factions, unique faction abilities and much more. The game system has been adjusted to a modular structure, allowing you to mix and match modules to tailor to your preference. This core box includes the first module, “politics”. New modules will be released continuously.
Now easier to learn!
Separate rules & components are included for two new introductory games. One gets you familiar with the map, and other takes you step-by-step through the rules. Both are stand-alone game, great for playing a “lighter” version of High Frontier with family and friends.
Move wisely and aim high to gain the profitable high-ground in the coming exoglobalization!
Price History
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Game's Categories
Genre
Mechanics
Publishers
Designers
- Jon Manker
- Phil Eklund
- Justin Grey
- Dom Rougier
Artists
- Josefin Strand
- Anna H Lindberg
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