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  4. High Frontier 4 All: Module 2 - Colonization

High Frontier 4 All: Module 2 - Colonization

This module introduces new human and transhuman colonists, as well as the space stations they live in.

Future space pioneers will live in mobile space colonies called Bernals, tailored for... (read more)

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USD 24.00
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Reviews
very positive, 88% of all reviews are favorable
Playtime
60 minutes
Published
2020
Age
14+
Publisher
Ion Game Design
Players
1 to 5 players
Designers
Jeffrey Chamberlain and Phil Eklund
Playstyle
Involved
Game's Categories
Science Fiction, Space, Strategy Game, Variable Player Powers, Civilization, Economic, and Industry / Manufacturing
High Frontier 4 All: Module 2 - Colonization preview imageHigh Frontier 4 All: Module 2 - Colonization
-20%
$30.00
$24.00
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Description

This module introduces new human and transhuman colonists, as well as the space stations they live in.

Future space pioneers will live in mobile space colonies called Bernals, tailored for Earth-like conditions. Their job will be to tele-operate robonautic avatars on the surfaces of nearby asteroids and moons. They will come with unique specialties and politics. If you provide a Bernal space station for them to live in, they will give you more operations per turn. If promoted, they enable mega-engineering projects called "Futures", for new ways to victory (requires Module 1).

As a bonus, this module features extra advice and experimental rules for the core game.

Mechanisms:

• Auction/Bidding• Deck, Bag, and Pool Building• Hand Management• Route / Network Building• Pick-up and Deliver• Point to Point Movement• Simulation• Variable Player Powers

Contents

  • 28 New Cards
    • 10 Bernals
    • 18 Colonists
  • 5 Playmat Extensions
  • 20 Space Station Miniatures
    • 10 Kalpanass
    • 10 Standford Toruses
  • 1 Wooden Space Elevator Token

Purchase options

Buy High Frontier 4 All: Module 2 - Colonization
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$30.00
USD 24.00

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USD 25.95
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Price History

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Game's Categories

Genres

  • Strategy Game
  • Expansion

Themes

  • Economic
  • Science Fiction
  • Civilization
  • Exploration
  • Space
  • Industry / Manufacturing

Mechanics

  • Variable Player Powers
  • Hand Management
  • Network and Route Building
  • Deck, Bag, and Pool Building
  • Pick-up and Deliver
  • Point to Point Movement
  • Auction/Bidding
  • Simulation

Publishers

  • Ion Game Design
  • Ediciones MasQueOca
  • Sierra Madre Games
  • 500 Nuances de Geek

Designers

  • Phil Eklund
  • Jeffrey Chamberlain

Artist

  • Josefin Strand

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