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  4. Habitat

Habitat

In Habitat, your goal is to attract the most complex and diverse animal life to your portion of the great North Woods. The most vibrant ecosystems are those that have... (read more)
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from Noble Knight Games logoNoble Knight Games
USD 5.00
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Reviews
mostly positive, 74% of all reviews are favorable
Playtime
15 minutes
Published
2010
Age
8+
Publisher
Valley Games
Players
2 to 6 players
Designer
Corné van Moorsel
Playstyle
Involved
Game's Categories
Animals, Zoos, Aquaria, Safari Parks, Tile Placement, Environmental, Card Game, Nature, and Family Game
Habitat preview imageHabitat
$5.00
Noble Knight Games logo

Description

In Habitat, your goal is to attract the most complex and diverse animal life to your portion of the great North Woods. The most vibrant ecosystems are those that have organisms from all levels of life, from the producers up to the dominant predators. Therefore, to win a game of Habitat, a player must create a complete collection of cards ranked 1-8. Cards are stacked in order of rank, from lowest to highest, to form Food Chains. There may be multiple Food Chains and duplicate ranks, but only one card from each rank is needed to win. By contrast, an unsupported chain of cards carries the risk that creatures become hungry, or even begin to starve! When a player has collected the necessary cards and all animals are fed, that player declares a "Habitat" and wins the game.

Purchase option

Buy Habitat
from Noble Knight Games logoNoble Knight Games

USD 5.00
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Price History

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Game's Categories

Genres

  • Family Game
  • Card Game

Themes

  • Puzzle
  • Nature
  • Environmental
  • Animals
  • Zoos, Aquaria, Safari Parks

Mechanics

  • Pattern Building
  • Tile Placement
  • Open Drafting
  • Grid Movement
  • Territory Building
  • Square Grid
  • Map Addition

Publishers

  • Hobby Japan
  • Allplay
  • BoardGameTables.com
  • Valley Games
  • IGAMES
  • Cwali

Designer

  • Corné van Moorsel

Artists

  • Anca Gavril
  • Daniel Profiri
  • Filip Gavril
  • Dominique Ramsey
  • Steven Tu
  • Emanuel Adams

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Players become the caretakers of animals and pay Meal Fees when landing on animal spaces. A player collects 4 elements - the land, water, food and clean air that all animals need to survive and then trades them in for a Habitat where an animal can survive...
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