Ghost Stories: White Moon Expansion
With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.
During setup, three villagers tokens are placed on all village tiles... (continuer à lire)
During setup, three villagers tokens are placed on all village tiles... (continuer à lire)
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Appreciations
principalement positif, 79 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2009
Age
12+
Éditeur
Repos Productions
Joueurs
1 à 4 joueurs
Concepteur
Antoine Bauza
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Fantasy, Dice Rolling, Modular Board, Variable Player Powers, Solo / Solitaire Game et Cooperative Game
Description
With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.
During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.
Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).
Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).
During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.
Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).
Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).
Historique des prix
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Catégories du jeu
Genres
- Jeu coopératif
- Jeu de stratégie
- Jeu solo/solitaire
- Expansion
- Strategy Game
- Cooperative Game
- Solo / Solitaire Game
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Area Movement
- Modular Board
- Dice Rolling
- Variable Player Powers
Maison d'éditions
Concepteur
Artiste
Area Movement

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