Firefly - The Game: Crime & Punishment Expansion
Getting’ the job done just got more interesting. The Crime & Punishment Game Booster for Firefly: The Game adds a whole heap of new troubles to the ‘Verse.
The Game... (read more)
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Reviews
positive, 83% of all reviews are favorable
Playtime
120 minutes
Published
2016
Age
13+
Publisher
Gale Force Nine
Players
1 to 4 players
Designers
Aaron Dill, John Kovaleski, and Sean Sweigart
Playstyle
Involved
Game's Categories
Science Fiction, Movies / TV / Radio theme, Variable Player Powers, Dice Rolling, Gale Force Nine, Gale Force Nine, LLC, and Solo / Solitaire Game
Description
Getting’ the job done just got more interesting. The Crime & Punishment Game Booster for Firefly: The Game adds a whole heap of new troubles to the ‘Verse.
The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. With new misbehave cards, your captains are gonna need new aces up their sleeves to get by; be it a piece of gear, the right crew, or the right relationship, just make sure you’re prepared.
Of course, when there’s trouble in the ‘Verse, you can be sure the Alliance won’t be far behind, new Alliance Priority Alerts put the screws to all thems that are just trying to make an honest (or dishonest) credit. Alliance Alerts affect the entire game, placing embargoes on a particular Supply Planet, forcing Contacts to lay low for a spell or stepping up Alliance Patrols. When the Alliance comes down, they don’t care who they wind up squashin’.
The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. With new misbehave cards, your captains are gonna need new aces up their sleeves to get by; be it a piece of gear, the right crew, or the right relationship, just make sure you’re prepared.
Of course, when there’s trouble in the ‘Verse, you can be sure the Alliance won’t be far behind, new Alliance Priority Alerts put the screws to all thems that are just trying to make an honest (or dishonest) credit. Alliance Alerts affect the entire game, placing embargoes on a particular Supply Planet, forcing Contacts to lay low for a spell or stepping up Alliance Patrols. When the Alliance comes down, they don’t care who they wind up squashin’.
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