Arkham Horror - Arkham Horror Files: Eldritch Horror - Mountains of Madness Expansion
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures,... (read more)
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Reviews
positive, 84% of all reviews are favorable
Playtime
120 minutes
Published
2014
Age
14+
Publisher
Fantasy Flight Games
Players
1 to 8 players
Designer
Nikki Valens
Playstyle
Involved
Game's Categories
Horror, Fantasy Flight Games, Cthulhu, Cooperative Game, Galakta, Hobby World, and Solo / Solitaire Game
Description
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition's path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe.
Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica's frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
Mountains of Madness includes:
A side board depicting the mysterious expanses of Antarctica
One rulebook to guide your expedition
Eight Investigator Sheets
Two Ancient One sheets, with accompanying sets of Mythos and Mystery Cards
156 Encounter Cards and a multitude of Assets, Conditions, Gates, and Monsters
Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica's frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
Mountains of Madness includes:
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