Deadlies, The
GREED, PRIDE, WRATH... just three of the 7 Deadlies you will encounter in this devious little card game, themed on the 7 Deadly Sins. Do your best to rid yourself... (continuer à lire)
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Appreciations
mitigé, 68 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2020
Age
10+
Éditeur
Smirk & Dagger
Joueurs
3 to 5 joueurs
Concepteur
Paul Saxberg
Style de jeu
impliqué
Catégories du jeu
Card Game, Fantasy, Hand Management, Take That, Animals, Shedding / Stops et Hobby Japan
Description
GREED, PRIDE, WRATH... just three of the 7 Deadlies you will encounter in this devious little card game, themed on the 7 Deadly Sins. Do your best to rid yourself of them all, as soon as you can - while your opponents do their damnedest to fill your hand with more. Empty your hand three times to WIN - and become the ENVY of all your friends!
Object: Play as many cards as you can each turn, of the same Suit, Number value or a Straight of any length, trying to empty your hand as quickly as possible, while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's very thematic ability, either helping you further or sandbagging your opponents.
Each time you successfully empty your hand (and manage to keep it empty until the end of the turn), your new starting hand will be two cards smaller than the previous time, as tracked by your Wickedness token. (6, 4, 2, 0) Empty your hand three times, and you WIN!
Highly interactive, “take that” style game play.
Humorously themed upon the Seven Deadly Sins, depicted as cute lil’ animals of evil, each with a special ability befitting their nature.
A nasty little card game that's a hell of a good time.
Object: Play as many cards as you can each turn, of the same Suit, Number value or a Straight of any length, trying to empty your hand as quickly as possible, while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's very thematic ability, either helping you further or sandbagging your opponents.
Each time you successfully empty your hand (and manage to keep it empty until the end of the turn), your new starting hand will be two cards smaller than the previous time, as tracked by your Wickedness token. (6, 4, 2, 0) Empty your hand three times, and you WIN!
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Card Game
Méchaniques
- Gestion des mains
- Take That
- Shedding / Stops
- Hand Management
Maison d'éditions
Concepteur
- Paul Saxberg
Artiste
- Leah Fuhrman
Richard Wright
Hand Management
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