Arkham Horror 3E: Dead of Night Expansion
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a... (continuer à lire)
Description
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
She'd read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn't observe.
Something was coming.
In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.
Mechanisms:• Cooperative Game• Dice Rolling• Modular Board• Variable Player Powers
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu coopératif
- Expansion
- Cooperative Game
Thèmes
- Lutte
- Aventure
- Basé sur un roman
- Horror
- Cthulhu
- Adventure
- Fighting
- Novel-based
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Modular Board
- Dice Rolling
- Variable Player Powers
Maison d'éditions
Concepteurs
- Philip D. Henry
- Daniel Clark (I)
Développeur
Artiste
ADC Blackfire Entertainment
Variable Player Powers
Galakta


























