Cthulhu Wars (1st Printing)
This is where the fun begins! Cthulhu Wars is a strategy board game in which the players take the part of alien races and gods taken from the Cthulhu mythos... (read more)
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Check out the purchase option herePlaytime
90 minutes
Published
2015
Age
14+
Publisher
Petersen Games
Players
2 to 4 players
Designer
Playstyle
Involved
Game's Categories
Horror and Petersen Games
Description
This is where the fun begins! Cthulhu Wars is a strategy board game in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. It is a boxed game complete with four different factions, including faction cards, dice, counters, rulebook, and a massive 40×20 inch reversible gameboard. It also includes sixty-four high detail figures of cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are available in the expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track.
Driving the strategy are a player’s wish to expand his power base, and his need to accomplish six tasks to acquire his faction’s spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
Each Core Set Contains:
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are available in the expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track.
Driving the strategy are a player’s wish to expand his power base, and his need to accomplish six tasks to acquire his faction’s spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
Each Core Set Contains:
- Full-Color Rulebook
- Player Hint Cards (4)
- Huge Map Boards of Earth (2)
- Faction-specific Markers (8)
- Ritual of Annihilation Tracks (3)
- Doom Track
- Six-sided Dice (20)
- Faction Cards (4)
- Ritual of Annihilation Marker
- First Player Token
- Spell Books (24)
- Desecration Markers (12)
- Gate Markers (24)
- Elder Sign Chits (36)
- Cthulhu
- Nyarlarthotep
- Shub-Niggurath
- Hastur
- The King in Yellow
- Acolyte Cultists (24)
- Deep Ones (4)
- Shoggoths (2)
- Starspawn (2)
- Nightgaunts (3)
- Flying Polyps (3)
- Hunting Horror (2)
- Ghouls (2)
- Fungi from Yuggoth (4)
- Dark Young (3)
- Undead (6)
- Byakhee (4)
- Faction Markers (8)
Game's Categories
Theme
Publisher
Petersen Games
Card Game
CoolMiniOrNot (CMON)

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