Council of Blackthorn
Rise to power in the King's Council.
Weave your political web. Spread rumors. Get your archrival beheaded! It's been a good day!
The King of Blackthorn rose to power on... (read more)
Weave your political web. Spread rumors. Get your archrival beheaded! It's been a good day!
The King of Blackthorn rose to power on... (read more)
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Reviews
mostly positive, 71% of all reviews are favorable
Playtime
45 minutes
Published
2016
Age
12+
Publisher
Great Northern Games
Players
2 to 6 players
Designer
Jay Meyer
Playstyle
Involved
Game's Categories
Strategy Game, Card Game, Fantasy, Area Majority / Influence, Medieval, Dice Rolling, and Hand Management
Description
Rise to power in the King's Council.
Weave your political web. Spread rumors. Get your archrival beheaded! It's been a good day!
The King of Blackthorn rose to power on the strength of his sword but he has grown old and is no longer a vital leader of his country. Others have risen to power within his council. In a battle of subterfuge the councilors ruthlessly vie against one another for true control of Blackthorn. Whispers of treason echo through the halls.
As a member of the Council of Blackthorn, you must build influence with the kingdom's factions to expand your political influence. Council of Blackthorn is about secretly gaining power, spreading rumors and convincing your rivals that you are not a threat.
Features:
Weave your political web. Spread rumors. Get your archrival beheaded! It's been a good day!
The King of Blackthorn rose to power on the strength of his sword but he has grown old and is no longer a vital leader of his country. Others have risen to power within his council. In a battle of subterfuge the councilors ruthlessly vie against one another for true control of Blackthorn. Whispers of treason echo through the halls.
As a member of the Council of Blackthorn, you must build influence with the kingdom's factions to expand your political influence. Council of Blackthorn is about secretly gaining power, spreading rumors and convincing your rivals that you are not a threat.
Features:
- Unique game mechanic for building influence. Simple mechanic - deep strategy.
- Players do not know who has scored the most influence points until the end of the game. Keeps everyone engaged!
- The King will behead one player for Treason. No one knows for sure who it will be until the last dramatic moment of the game!
- Six different characters to play, each with unique powers.
- 1 game board
- 80 Faction cards
- 96 Treason cards
- 8 Whispers cards
- 222 Influence tokens
- 4 custom dice
- 6 character placards
- 24 character tokens
- 1 Right Hand of the King token
- 6 turn sequence cards
- Score pad
Price History
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Game's Categories
Mechanics
Publisher
- Great Northern Games
Designer
- Jay Meyer
Artists
- Peter Wocken
- Alex Stone
- Andrew Ryan
- Chris Casciano
- Joe Slucher
- Matthew Sellers
- Rhys Griffiths
- Stephanie M. Brown
- Tomas Honz






























