Clacks: A Discworld Board Game (Collector's Edition)
The Fastest (non-magical) Messaging System on the Discworld
Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionised long-distance communications on... (continuer à lire)
Description
The Fastest (non-magical) Messaging System on the Discworld
Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionised long-distance communications on the Discworld. Their network of Clacks towers covers most of the Unnamed Continent, but now the old postal service is fighting back.
Driven by the determination of newly "volunteered" Post Master "Moist Von Lipwig" the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.
Play together as a team to win the race across the Discworld and prove that Clacks is here to stay, or play against your friends and Claim the title of Fastest Clacks Operator on the line.
Based on the Discworld novel Going Postal by Sir Terry Pratchett
Contents
- 1 Rule Book
- 1 Playing Board
- 16 Lamp Tiles
- 36 Clacks Cards
- 14 Fault Report Cards
- 10 Incident Report Cards
- 10 Operator's Log Cards
- 48 Jacquards
- 4 Player Pawns
- 1 Deep Dwarf Miniature
- 1 Deep Dwarf Miniature
- 24 Transmit Markers
- 12 Clacks Tower Miniatures
- 1 Moist Von-Lipwig Miniature
- 1 Clacks Alphabet Card
- 1 Play Timer
- 1 Cloth Bag
Mechanisms:• Action Points• Cooperative Game• Pattern Building• Pattern Recognition• Take That
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu familial
- Jeu coopératif
- Jeu de stratégie
- Jeu abstrait
- Family Game
- Abstract Game
- Strategy Game
- Cooperative Game
Thèmes
- Basé sur un roman
- Novel-based
Méchaniques
- Création de modèles
- Action Points
- Take That
- Pattern Recognition
- Pattern Building
Concepteurs
- Leonard Boyd
- David Brashaw
Artistes
- Amber Grundy
- Guillermo Marsilla
Strategy Game
Dice Rolling


Fantasy


Area Movement













