Clacks

The Fastest (non-magical) Messaging System on the Discworld.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long distance communications... (read more)
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Playtime
30 minutes
Published
2016
Age
7+
Publisher
Backspindle Games
Players
1 to 4 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game and Backspindle Games
Clacks preview image

Description

The Fastest (non-magical) Messaging System on the Discworld.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long distance communications on the Discworld. Their network of Clacks towers covers most of the Unnamed Continent, but now the old postal service is fighting back.

Driven by the determination of newly ‘volunteered’ Post Master ‘Moist Von Lipwig’ the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

Play against your friends and claim the title of Fastest Clacks Operator on the line, or
play together as a team to win the race across¬ the Discworld and prove that Clacks is here to stay.

In the box there is rules for:

  • Player Versus Player
  • Co-operative Race Game against the Post Office
  • Children’s Introductory Game
  • Purchase option

    Buy Clacks
    from Noble Knight Games logoNoble Knight Games

    USD 39.95
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    Game's Categories

    Publisher

    • Backspindle Games