Bomb Squad Academy
This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you... (continuer à lire)
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Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
20 minutes
Publié en
2015
Age
13+
Éditeur
Tasty Minstrel Games
Joueurs
2 to 5 joueurs
Concepteurs
Daniel Rocchi, Joshua Cappel et Josh Cappel
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game, Hand Management, School, College and University, Tasty Minstrel Games, Edge Entertainment et Simultaneous Action Selection
Description
This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the class then you'll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it's going to be an explosive night!
In Bomb Squad Academy there are four decks of cards representing the four "wires" of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they'll chicken out, or even call "Wait!" preventing a wire from being cut). After actions are revealed, the chosen wires are "cut" by flipping cards from those decks.
When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three grueling bombs with the cleverest cuts to finish your final exam with the most points!
In Bomb Squad Academy there are four decks of cards representing the four "wires" of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they'll chicken out, or even call "Wait!" preventing a wire from being cut). After actions are revealed, the chosen wires are "cut" by flipping cards from those decks.
When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three grueling bombs with the cleverest cuts to finish your final exam with the most points!
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Strategy Game
- Card Game
Thèmes
- Police
- School, College and University
Méchaniques
- Gestion des mains
- Pousse ta chance
- Simultaneous Action Selection
- Hand Management
- Push Your Luck
Maison d'éditions
Concepteurs
- Daniel Rocchi
- Joshua Cappel
- Josh Cappel
Artiste
Fantasy

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