And Then We Held Hands
...and then we held hands is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take... (read more)
The players take... (read more)
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Check out the purchase option hereReviews
mixed, 52% of all reviews are favorable
Playtime
30 minutes
Published
2016
Age
12+
Publisher
LudiCreations
Players
2 players
Designers
David Chircop, David Chirop, and Yannick Massa
Playstyle
Involved
Game's Categories
Card Game, Hand Management, Cooperative Game, Family Game, Love / Romance, Psychology, and Communication Limits
Description
...and then we held hands is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
...and then we held hands features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
...and then we held hands features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
Price History
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Game's Categories
Themes
Publishers
Designers
- David Chircop
- David Chirop
- Yannick Massa
Artists
- Todd Sanders
- Marie Cardouat
- David Chircop
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