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  4. 1846 - The Race for the Midwest (2nd Printing)

1846 - The Race for the Midwest (2nd Printing)

In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States.

Five competing railroads, in search... (read more)
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Buy our best deal
from Noble Knight Games logoNoble Knight Games
$58.95
USD 54.00
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Reviews
mostly positive, 75% of all reviews are favorable
Playtime
120 minutes
Published
2021
Age
14+
Publisher
GMT Games
Players
3 to 5 players
Designers
Tom Lehmann and Thomas Lehmann
Playstyle
Involved
Game's Categories
Strategy Game, Trains, Economic, Stock Holding, Network and Route Building, Market, and Victory Points as a Resource
1846 - The Race for the Midwest (2nd Printing) preview image1846 - The Race for the Midwest (2nd Printing)
$58.95
$54.00
Noble Knight Games logo

Description

In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States.

Five competing railroads, in search of Midwestern grain and markets, crossed the Appalachian mountains in the early 1850s: the New York Central, Erie, Pennsylvania, Baltimore & Ohio, and, via Canada, the Grand Trunk, backed by Boston merchants.

Can you knit together these private companies and Eastern railroads to form the most profitable rail network in the Midwest, stretching to Chicago and St. Louis and connecting East and West?


Game Play


Players begin by investing $400 apiece in drafting private companies and launching corporations. WIth fewer than five players, some companies and corporations are randomly removed, making each game different.

Play consists of alternating stock rounds with pairs of operating rounds. During stock rounds, players buy and sell shares, possibly launching new corporations. During operations, each railroad -- with its majority stock holder (President) making all its decisions -- lays track and stations, runs routes, declares dividends, and possibly buys bigger and better trains.

As new train types appear, older trains go obsolete, representing technological progress. A corporation without a train must buy one -- with its President having to make up the difference out of pocket if the corporation doesn't have enough cash!

The game ends once the bank runs out of money. The player with the best stock portfolio and most cash on hand -- not including any money in corporations -- wins!

1846 is an '18xx' game, one of many games by different designers inspired by Francis Tresham's 1829. 1846 has several unique features, such as its opening draft, variable setup, and (comparatively - 18xx games tend to be longer-playing, but this is one of the shorter ones) shorter game length, which are good for players new to 18xx.

1846 features a nice balance between portfolio management and board play (track and station lays and building profitable routes). It is highly rated on BGG but has been previously available only by small press publication. GMT is proud to offer this new version of 1846, with enhanced components, as our first 18xx game.

Note to existing 18xx players: Andy Lewis, an avid 18xx player himself, says you are going to want to know the following two things about our version:

1. We're not changing anything in terms of game play. This will still be the 1846 game you love, just with better components.

2. Regarding the components, besides putting the map on a mounted game board, we'll be using half-size playing cards for the Stock Certificates and trains, and the Corporation mats, stations tokens, and track tiles will be on the high-quality counter stock like what you'll find in our more recent versions of the Deluxe Edition of Twilight Struggle.

Purchase option

Buy 1846 - The Race for the Midwest (2nd Printing)
from Noble Knight Games logoNoble Knight Games

$58.95
USD 54.00
Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

Price History

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Game's Categories

Genre

  • Strategy Game

Themes

  • Trains
  • Economic

Mechanics

  • Tile Placement
  • Network and Route Building
  • Hexagon Grid
  • Investment
  • Stock Holding
  • Victory Points as a Resource
  • Ownership
  • Market

Publishers

  • GMT Games
  • Rawstone
  • Deep Thought Games, LLC
  • Golden Spike Games

Designers

  • Thomas Lehmann
  • Tom Lehmann

Artists

  • Kurt Miller
  • Mark Simonitch
  • Chris Lawson
  • Rodger B. MacGowan
  • John Tamplin

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